Unusual Russian tool for designing interactive narratives or story plots. You enter characters, and locations and plot points, linking them together.
At the end, you can export as a .csv file.
An amazing tool to create interactive games with a flow-coding interface, but equally could be used to make training materials. The primary use for this tool is to collect research data about what choices people made.
Free.
A lovely tool for creating "unfolding stories" that get longer, interactive narrative style, but different. You can add paragraphs, choices and add image URLs (which is interesting, because that means you *could* use almost any image out there on the web.
For developers, stories can be output in .json format, meaning *real writers* could use this tool to "tell a story" and developers might incorporate it into a game easily. Interesting.
Nice explanation of how interactive narrative games/experiences can be structured.
Fun and fantastic example of what can be done with the form of interactive narrative in Twine.
Brilliant, video heavy interactive narrative created with Twine. The story of ELA takes place in a fictive scenario in near-future. In this future the so-called ALGOs are responsible for the administration of cities.
Bandersnatch was an interactive movie by Charlie Brooker available on Netflix.
From Wikipedia: In Bandersnatch, viewers make decisions for the main character, the young programmer Stefan Butler (Fionn Whitehead), who is adapting a fantasy choose-your-own-adventure novel into a video game in 1984.
Who has power in prison and how do they exercise it? The Warden Game provides an unexpected way of thinking about these questions. Rather than a total institution of some predictability, the prison turns out to be susceptible to different forms of activity by incarcerated people, their families and loved ones, journalists, guards, judges, state legislators, and political appointees.
An academic paper about interactive narrative systems.